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Thread Statistics | Show CCP posts - 1 post(s) |
Lady Rift
What Shall We Call It
64
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Posted - 2014.08.27 22:15:00 -
[1] - Quote
Estella Osoka wrote:Torgeir Hekard wrote:Estella Osoka wrote:I love all these fits with no prop mod. Because a prop mod is so much help when you are scrammed from 20km and webbed from 50. Of from 20, but with 90% strength. Or when a rat ABs at 3,5 km/s. Yes, it is. You're doing it wrong. It's called sling-shotting. Learn to PVP.
Not sure the last time I PvP and didn't need a point to hold the guy to the field. |
Lady Rift
What Shall We Call It
64
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Posted - 2014.08.29 15:26:00 -
[2] - Quote
bucktooth wrote:I have run a couple of these on TQ
To solo one of these the risk to reward ratio is non-existent. Its like flying an ibis into null sec to do a 10/10 plex.
Granted I have lost a couple of ships doing these.
The difficulty of soloing these is hard, even when you are using said fits throughout the thread, and I have done a lot of solo pvp in my time.
The rewards for these missions is usually 5m isk bounty + ~1.5m agent fee + 750LP +0.1% chance of faction loot (which would probably only be tier 1 small faction ammo)
so about 7m...
I just about managed to do the worm burner in an enyo t2 fit. (I have max skills for everything used)
Just to get to it I heated mwd and scram to 80%, to kill it I overheated 4 ion blasters and a rocket launcher to 70%. Fortunately didn't have to heat my rep. I used around 320 untis of void s and 50 navy rockets = 82k isk 10 navy booster 200s = 450k isk repairs to mods = 700k isk
After all the risk of putting my purpose made ship through I made a total of 5.8m. And that's not very much considering the chances of success for doing this first time without dying are about 50% (With the right ship and fit).
Sure you could fleet up to kill this one frigate but it would just fraction the already small profits, for a smaller chance of losing your ship.
All in all I think that sticking to normal level 4s is more profitable and far less risky.
I dual box my lv 4's for super easy afk mode. these are a joke with 2 AF on field.
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Lady Rift
What Shall We Call It
66
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Posted - 2014.09.04 19:34:00 -
[3] - Quote
Ravay Kanjus wrote:Ines Tegator wrote:Am I the only one dissapointed in these? I was hoping for dynamic fights, not EFTwarrioring. EH I was hoping for a bit of both. Then I learned that they just web at ranges no player can do without overheat or faction webs and immediately became disappointed. I can't overheat for the 1-2 minutes straight needed for this (don't think anyone can) and using a Daredevil (to slow them down so much that your webbed self can catch up and not overheat as long) seems like a ****** alternative to someone with ****-poor gunnery skills. That, or 90 million isk for 2 faction webs. Joy.
It was stated that these frigs are the equivalent as officer fit with max boost.
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Lady Rift
What Shall We Call It
69
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Posted - 2014.09.15 19:11:00 -
[4] - Quote
Celthric Kanerian wrote:300-400 million isk equiped ships for missions that pay out roughly 8 million isk. Burner missions aren't worth it.
2bil ships (battleships) to run a lv4 that pays even less. |
Lady Rift
What Shall We Call It
77
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Posted - 2014.09.17 19:38:00 -
[5] - Quote
jackudza wrote:Tes Tosteron wrote: ... I read through this topic and a lot of guys just use SAR II and any combination of EM/EXP or double EM resist improvement. So I decided to do it the same way. And I have Assault Frig and all Armor skills @ V. But this just did not work for me. Sitting still or moving with webbed ~140 m/s. He popped me within 30-45 seconds. The SAR II repair amount was not sufficient (127 specific tank). ...
Just for you 30 minutes of Angel Burner Cheap Tanking. I doubt NPC characteristics vary in some way. I cannot imagine how it popped you withing 30-45 seconds.
forgot to turn on part of this tank is my assumption |
Lady Rift
What Shall We Call It
108
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Posted - 2014.11.25 21:51:44 -
[6] - Quote
Typher Sloan wrote:How much money are you all pouring into these ships? Is it actually worth the risk?
t2 works |
Lady Rift
What Shall We Call It
223
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Posted - 2015.10.01 18:36:24 -
[7] - Quote
Market McSelling Alt wrote:Anize Oramara wrote:Cool Story The one thing we have learned from all of the Burner Missions is that if you have something that is limited in capacity, you will likely run out. I can live with running out of drones and slow boating off the field... I can't live with running out of cap charges and dying to a computer algorithm. I am sorry the Gila has never worked out for you, and that you don't understand drone management. That doesn't change the fact it is better and safer and faster.
you are arguing over 2ish minutes against a person with support skills at 3 or 4 (they listed them).
I would prefer my ship to die than have to slowboat off field. |
Lady Rift
What Shall We Call It
223
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Posted - 2015.10.01 20:58:45 -
[8] - Quote
Anize Oramara wrote:Haha, it's like talking to a wall
your fit works. If one needs to take more time than they have charges then they are doing something wrong.
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Lady Rift
What Shall We Call It
227
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Posted - 2015.10.07 14:52:38 -
[9] - Quote
Shiloh Templeton wrote:How do you test the recommended fits on Sisi when you can't purchase the necessary faction modules?
I'm losing a lot of DPS without Caldari Navy Ballistic Controls. Also a lot of fits depend on faction webs.
you get the mods than wait till the next mirror. or you buy the mods as soon as the new mirror goes up. |
Lady Rift
What Shall We Call It
250
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Posted - 2015.12.18 15:16:28 -
[10] - Quote
Arthur Aihaken wrote:That's really interesting. I tend to disagree with the assessment that flight time is superior, though. If anything, you're losing any flight time decimal value between integers with server ticks. Ideally you'd want flight time to be as close to .0 as possible, ie: 5.1, 5.2, etc.
flight time is only superior if you don't care how long it takes your missiles to get to the target and on ships that have extreme bonuses. which amount to 3 ships in effect. |
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